The Lesson Plans below are intended to be run per week, there should be no reason for lego replenishment but if you do not have enough please let us know and we will aim to get more delivered to the school prior to your next lesson. At the end of term each student can bring one small lego model home.
Each Lego lesson must start with a visual reference and an explanation of what you are creating. IE: Try and build a mini version (or complete) of what you want them to work on during this weeks club, why you chose this challenge is always a fun tip for the kids.
We urge teachers to save images on a USB which they can plug into a whiteboard at the school in your classroom to keep up for the children to reference. You may also bring in your own computer or iPad to show the children the images which you have saved. Most schools have a secure internet system which don’t allow teachers to search on google or Youtube so please be prepared.
- 5 min enter class
take jackets off, sit down, do the register and eat snacks while explaining the lesson and showing an example
- 30 minutes, Creating!
- 10 minutes, Show & Tell / Recap
- 10 minutes, Clean Up
tidy up, put jackets on, tuck chairs in, line up
*It is important that you leave the classroom as entered*
Lego Club needs to be fun, interesting and structured
Allowing children to build weekly, following themes and plans given out by the teacher. beware: Lack of structure becomes PLAY and parents will complain really quickly.
Pro Tip: Children should be seated on the table. Lego flies everywhere so please keep telling kids to pick up the Lego around them, and use it!
Once children are seated quietly and nicely, hand out handfuls of Lego to each child. Do not give them more then needed as this can get messy. Have enough Lego remaining in the box for when the children have finished their pieces (even the pieces on the floor). Do not hand everything out at once!
Leave the supplies in the storage box and store in a safe place allocated by the school
Lego Club Lesson Plans
The lessons are structured, and must not be seen to be just PLAY. Children create, build and tell the story of their creation. Working alone or in groups on the table.
Most teachers allow children to build alone, then combine their creations with their friends to make it larger then life!
You may be sent weekly lesson plans to follow.
Other Ideas Include:
- Build with 1 colour! (this works only on the first lesson as the lego is brand new and often colour divided)
- Write down Lego Cards, put it in a hat and let each group choose randomly what they build (see pic below)
- Build TALL STRUCTURES
- NASA needs you to Build A NEW ROCKET!
- There is a circus in town! Build them a tent
- You were hired to build a house out of only ONE COLOUR!
- Create a name tag
- SILLY MONSTERS ARE INVADING THE EARTH. BUILD THEM
- YOU ARE HIRED TO BUILD A NEW THEME PARK
- Capitan Hook needs a new pirate ship, Can you build it?
- You and your friends decide to build a tree house
- THERES A PARTY AND WE NEED DECORATIONS! balloons, clowns and candy!
- YOU AND YOUR FRIENDS DECIDE TO BUILD A TREEHOUSE! Work in groups
- Make a pizza for the person sitting next to you!
- Work in groups to make creative rainbows!
- JURASSIC PARK.. OH NO, ALL THE ANIMALS ARE LOOSE
Lego Technics Lesson Plans
Click here for The LEGO Technic Idea Book
Some Fun Lego Challenges!
You don’t have to run a larger challenge like these every week but we highly suggest alternating between group activities and solo projects throughout the weeks to accommodate teamwork and individual creativity.
Challenge: Combine exactly 20 LEGO bricks together so that when dropped from a defined height they do not break apart.
Engineering Goals: Figure out what configuration of pieces withstands the drop the best. Students should discover that larger, flatter builds withstand the drop the easiest. This is because the force is distributed over a larger area making the overall force at each point in the design less.
Make sure to give students the chance to iterate their design multiple times.
Once a student is successful, raise the drop line and see how the design holds up.
Each time a student creates a new design, ask them what they changed and why.
To avoid having LEGOs all over the floor, drop designs into a large plastic bin. This way when pieces shatter they remain in a container.
Challenge: After exploring the new frontier a group of lego people decide they want to build a new town! Working together as one big team plan (and build) a town for the lego people!
Engineering Goals: Incorporate team work by getting students in groups, they can work on city planning, students can draw blue prints of the city and architecture. What does the city need; hospitals, homes, schools and stores. How do you want the city to look? Fancy and tall or low and suburban?
Share westward expansion with the students and how people had to build cities from nothing
Brainstorm things that belong in a town (ex. Hospital, police station, fire station, houses, townhall/city center, shops, park, library, factory…)
Make sure that children are working together and including everyone
Have students review they city and share changes they would make (revision process)
Challenge: Design and build a pyramid around an item that is special to you
Engineering Goals: Learn about how pyramids work, Learn about how the Egyptians built the pyramids using simple machines because they didn’t have modern tools (this website has some great materials for exploring this!)
Begin by discussing Egypt and the amazing pyramids. When an important Pharaoh passed away, he would be put in an elaborate coffin surrounded by treasures to carry with him into the after life. To prevent grave robbers, the Pyramids had complex paths and traps to catch any person who was trying to steal the Pharaohs treasures. Ask students to build a pyramid and enclose an object within it that had significance to them. Some students can even designed traps to capture thieves!
Create a mini version of what you want them to work toward
Encourage creativity such as different coloured layers in their pyramids
Challenge: Create a dream house!
Engineering Goals: Challenge students to think of new inventions/innovations that they would want in their dream house. Work in groups or four (or whatever makes even for the number of children in club) to create a mansion! Explore the “planning” step in the engineering design challenges. Many students will add lots of cool features to their houses, but forget things like a kitchen and bathrooms. Challenge them to include a balance of fun cool things but also practical things that they would need to live in their house.
Suggest fun stuff like a slide from the second storey or a treehouse in the front yard
Maybe their dream house includes a dog or cat?
Remind them it isn’t a competition and the idea is to work together, maybe one person on the team wants to design furniture while the other wants to create the walls!
Challenge: Because of overpopulation in LEGOville, the city has decided that because it has no more land to build on. Therefore, the LEGO people must build up instead of out. The challenge is to help LEGOville solve their problem by constructing the tallest LEGO skyscraper. Keep in mind that there are lots of earthquakes in LEGOville, so the tower must be able to withstand an earthquake (a shake test).
Engineering Goals: Learn about the stability of tall structures and how to engineer tall buildings that are also strong.
Bring a measuring tape so students can measure how tall their towers are and compete with other groups for the tallest one.
Discuss strategies used in the real world to build string skyscrapers
Challenge: Create a maze that a marble can run through including turns, tunnels, and dead ends to make the maze difficult to navigate.
Engineering Goals: Emphasize the need for the maze to have a defined starting point and ending point. Make sure that students make a plan before they build, just like an engineer would!
Provide students with paper and writing utensils so they van trace out a maze design before building
Discuss how engineering make plans before they build, but those plans often change and evolve during the design process.